![]() ![]() ![]() For the sake of ease, place shortcuts to your copy and your plugins file in an easy to access place, as every time the game loads or NMM makes changes, this file will again not work for Merged Plugins to get a proper list. Now save the file, and make a copy of the file and leave it in the same directory. Apr 01 and as with Fallout 4 it provides a small selection of weapons and armor. esp 120 78 Skyrim Better Roads and Bridges All In One Merged. 1 Merge files Skyrim SE has a load limit of 255 esp files in the load order. Now open "C:\Users\Administrator\AppData\Local\Fallout4\plugins.txt" and add the "Fallout4.esp" as well as the contents of DLCList. She has powerful limbs home Fallout 4 The largest community run Roblox Discord. ![]() And thus, Merged Plugins does not get the correct load list from "C:\Users*user*\AppData\Local\Fallout4\plugins.txt".ĭon't run Merge Plugins while NMM is updating/installing plugins, the open the file "C:\Users\Administrator\AppData\Local\Fallout4\DLCList.txt" and get a copy of your installed DLC. addons being the cause below.) NMM does not output the DLC to the plugins list, just as the game doesn't list them under mods. (You may notice my reason for thinking it is the way Bethesda has implemented mod vs. However, it may be that Bethesda changed the file system after the tools were created. The issue seems to be with the plugins.txt file output by NMM. I am using Nexus Mod Manager and have installed AKW. I have the same error, and for the same reasons basically. ![]()
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